Recently I've started working on a new game which is yet to be named. It is going to be an alchemie/crafting game.
The story is built around a guy who just got his alchemist license and tries to work his way up in the alchemist guild.
The core mechanics:
The harvesting system is partially working.
The incredent harvested is currently only a dummy but it is built extentiable. Any new incredent can be immediately set up. The source gets depleted and the harvested incredent gets added to the player inventory correctly.
A check if it is possible to harvest from a particular source is not implemented yet. It is planed that you need a certain tool to harvest from certain sources. Like an axe to harvest wood from a tree.
Known bug: The character flaps his arms when he finished harvesting. I don't really understand why he does this or how to prevent it. Unitys mechanim animator has caused me quite some trouble in the past but I hopefully figure it out.